Backgrounds are fantastic RPG elements in DnD that let you flesh out your character. Is your character a criminal, a war hero, or something entirely different?
Even though it is a great concept, it can be a confusing one for new players. That’s why I’ve written this resource. After reading this, you hopefully understand what backgrounds in DnD are and what they do for you. So, what are backgrounds in DnD?
Backgrounds in DnD explain how your character has lived up to the point where you start playing it. This provides guidance and depth when it comes to roleplaying, and also bonuses in the forms of proficiencies, features, and some starting gear. Backgrounds are usually found in sourcebooks or adventure books, such as the Player’s Handbook.
There’s more to this, of course. Keep reading to find out all of the published backgrounds in DnD and what they do for you both in a roleplaying and gameplay balancing aspect.
What Are Backgrounds in DnD 5e?
As I mentioned before, characters’ backgrounds are supposed to give us an idea of what they did before, and the backgrounds are (naturally) selected when you first create your character.
Backgrounds are mainly in DnD to provide additional depth to characters, for example, there will be others in the world with your particular background, so why aren’t you one of them? What made you become an adventurer? These are all questions that you’ll want to answer when first creating a character.
In other words, backgrounds help a lot in fleshing out characters. Every background in DnD has suggested flaws, strengths, personality traits, and more. Of course, these are only suggestions, you can do as you please.
I also mentioned that backgrounds in DnD provide proficiencies, gear, and more. Here’s what you typically get from a background:
- A couple of skill proficiencies (usually 1 or 2)
- Languages (usually one or 2)
- Some gear that reflects your background
- A feature that can have multiple different purposes
The features differ quite a lot. For example, Acolytes have a feature called Shelter of the Faithful where they have an increased chance of receiving free shelter and healing from temples they visit.
As you can tell, backgrounds in DnD aren’t particularly complicated, but they are important nonetheless. Let’s go through some more details about the different backgrounds in DnD.
What Are the Different Backgrounds?
There are almost an infinite number of backgrounds in the Dungeons and Dragons universe if you combine homebrew backgrounds with all of the backgrounds found in the different sourcebooks.
I’ll present you with the list of backgrounds that are officially published in DnD. Hold on to your hats, cause there are a lot of them!
Background | Book | Trait | Proficiencies |
Acolyte | Basic Rules | Shelter of the Faithful | Insight, Religion |
Acolyte – Baldur’s Gate | Baldur’s Gate: Descent into Avernus | Shelter of the Faithful | Insight, Religion |
Acolyte (Luxonborn) | Explorer’s Guide to Wildemount | Shelter of the Faithful | Insight, Religion |
Anthropologist | Tomb of Annihilation | Adept Linguist | Insight, Religion |
Archaeologist | Tomb of Annihilation | Historical Knowledge | History, Survival |
Athlete | Mythic Odysseys of Theros | Echoes of Victory | Athletics, Acrobatics |
Azorius Functionary | Guildmasters’ Guide to Ravnica | Legal Authority | Insight, Intimidation |
Boros Legionnaire | Guildmasters’ Guide to Ravnica | Legion Station | Athletics, Intimidation |
Celebrity Adventurer’s Scion | Acquisitions Incorporated | Name Dropping | Perception, Performance |
Charlatan | Player’s Handbook | False Identity | Deception, Sleight of Hand |
Charlatan (Baldur’s Gate) | Baldur’s Gate: Descent into Avernus | False Identity | Deception, Sleight of Hand |
City Watch / Investigator | Sword Coast Adventurer’s Guide | Watcher’s Eye | Athletics, Insight |
Clan Crafter | Sword Coast Adventurer’s Guide | Respect of the Stout Folk | History, Insight |
Cloistered Scholar | Sword Coast Adventurer’s Guide | Library Access | History + one from Arcana, Nature, Religion |
Courtier | Sword Coast Adventurer’s Guide | Court Functionary | Insight, Persuasion |
Criminal (Baldur’s Gate) | Baldur’s Gate: Descent into Avernus | Criminal Contact | Deception, Stealth |
Criminal (Myriad Operative) | Explorer’s Guide to Wildemount | Criminal Contact | Deception, Stealth |
Criminal / Spy | Basic Rules | Criminal Contact | Deception, Stealth |
Dimir Operative | Guildmasters’ Guide to Ravnica | False Identity | Deception, Stealth |
Entertainer | Player’s Handbook | By Popular Demand | Acrobatics, Performance |
Entertainer (Baldur’s Gate) | Baldur’s Gate: Descent into Avernus | By Popular Demand | Acrobatics, Performance |
Faceless | Baldur’s Gate: Descent into Avernus | Dual Personalities | Deception, Intimidation |
Faction Agent | Sword Coast Adventurer’s Guide | Safe Haven | Insight, 1x of Intelligence, Wisdom, or Charisma (Depending on faction) |
Failed Merchant | Acquisitions Incorporated | Supply Chain | Investigation, Persuasion |
Far Traveler | Sword Coast Adventurer’s Guide | All Eyes on You | Insight, Perception |
Fisher | Ghosts of Saltmarsh | Harvest the Water | History, Survival |
Folk Hero | Basic Rules | Rustic Hospitality | Animal Handling, Survival |
Folk Hero (Baldur’s Gate) | Baldur’s Gate: Descent into Avernus | Rustic Hospitality | Animal Handling, Survival |
Gambler | Acquisitions Incorporated | Never Tell Me the Odds | Deception, Insight |
Gladiator | Player’s Handbook | By Popular Demand | Acrobatics, Performance |
Golgari Agent | Guildmasters’ Guide to Ravnica | Undercity Paths | Nature, Survival |
Grinner | Explorer’s Guide to Wildemount | Ballad of the Grinning Fool | Deception, Performance |
Gruul Anarch | Guildmasters’ Guide to Ravnica | Rubblebelt Refuge | Animal Handling, Athletics |
Guild Artisan (Baldur’s Gate) | Baldur’s Gate: Descent into Avernus | Guild Membership | Insight, Persuasion |
Guild Artisan / Guild Merchant | Player’s Handbook | Guild Membership | Insight, Persuasion |
Haunted One | Curse of Strahd: Character Options | Heart of Darkness | Choose two from Arcana, Investigation, Religion, or Survival |
Hermit | Player’s Handbook | Discovery | Medicine, Religion |
Hermit (Baldur’s Gate) | Baldur’s Gate: Descent into Avernus | Discovery | Medicine, Religion |
House Agent (Cannith) | Wayfinder’s Guide to Eberron | House Connections | Investigation, Persuasion |
House Agent (Deneith) | Wayfinder’s Guide to Eberron | House Connections | Investigation, Persuasion |
House Agent (Ghallanda) | Wayfinder’s Guide to Eberron | House Connections | Investigation, Persuasion |
House Agent (Jorasco) | Wayfinder’s Guide to Eberron | House Connections | Investigation, Persuasion |
House Agent (Kundarak) | Wayfinder’s Guide to Eberron | House Connections | Investigation, Persuasion |
House Agent (Lyrandar) | Wayfinder’s Guide to Eberron | House Connections | Investigation, Persuasion |
House Agent (Medani) | Wayfinder’s Guide to Eberron | House Connections | Investigation, Persuasion |
House Agent (Orien) | Wayfinder’s Guide to Eberron | House Connections | Investigation, Persuasion |
House Agent (Phiarlan) | Wayfinder’s Guide to Eberron | House Connections | Investigation, Persuasion |
House Agent (Sivis) | Wayfinder’s Guide to Eberron | House Connections | Investigation, Persuasion |
House Agent (Tharashk) | Wayfinder’s Guide to Eberron | House Connections | Investigation, Persuasion |
House Agent (Thuranni) | Wayfinder’s Guide to Eberron | House Connections | Investigation, Persuasion |
House Agent (Vadalis) | Wayfinder’s Guide to Eberron | House Connections | Investigation, Persuasion |
Inheritor | Sword Coast Adventurer’s Guide | Inheritance | Survival + one from among Arcana, History, and Religion |
Investigator | Van Richten’s Guide to Ravenloft | Official Inquiry | Choose two from Investigation, Insight, Perception |
Izzet Engineer | Guildmasters’ Guide to Ravnica | Urban Infrastructure | Arcana, Investigation |
Knight | Player’s Handbook | Retainers | History, Persuasion |
Knight of the Order | Sword Coast Adventurer’s Guide | Knightly Regard | Persuasion + one from Arcana, History, Nature, or Religion (depending on Order) |
Marine | Ghosts of Saltmarsh | Steady | Athletics, Survival |
Mercenary Veteran | Sword Coast Adventurer’s Guide | Mercenary Life | Athletics, Persuasion |
Noble | Basic Rules | Position of Privilege | History, Persuasion |
Noble (Baldur’s Gate) | Baldur’s Gate: Descent into Avernus | Position of Privilege | History, Persuasion |
Orzhov Representative | Guildmasters’ Guide to Ravnica | Leverage | Intimidation, Religion |
Outlander | Player’s Handbook | Wanderer | Athletics, Survival |
Outlander (Baldur’s Gate) | Baldur’s Gate: Descent into Avernus | Wanderer | Athletics, Survival |
Pirate | Player’s Handbook | Bad Reputation | Athletics, Perception |
Plaintiff | Acquisitions Incorporated | Legalese | Medicine, Persuasion |
Rakdos Cultist | Guildmasters’ Guide to Ravnica | Fearsome Reputation | Acrobatics, Performance |
Rival Intern | Acquisitions Incorporated | Inside Informant | History, Investigation |
Sage | Basic Rules | Researcher | Arcana, History |
Sage(Baldur’s Gate) | Baldur’s Gate: Descent into Avernus | Researcher | Arcana, History |
Sage (Cobalt Scholar) | Explorer’s Guide to Wildemount | Researcher | Arcana, History |
Sailor | Player’s Handbook | Ship’s Passage | Athletics, Perception |
Sailor (Baldur’s Gate) | Baldur’s Gate: Descent into Avernus | Ship’s Passage | Athletics, Perception |
Sailor (Revelry Pirate) | Explorer’s Guide to Wildemount | Ship’s Passage | Athletics, Perception |
Selesnya Initiate | Guildmasters’ Guide to Ravnica | Conclave’s Shelter | Nature, Persuasion |
Shipwright | Ghosts of Saltmarsh | I’ll Patch It! | History, Perception |
Simic Scientist | Guildmasters’ Guide to Ravnica | Researcher | Arcana, Medicine |
Smuggler | Ghosts of Saltmarsh | Down Low | Athletics, Deception |
Soldier | Basic Rules | Military Rank | Athletics, Intimidation |
Soldier (Baldur’s Gate) | Baldur’s Gate: Descent into Avernus | Military Rank | Athletics, Intimidation |
Spy (Augen Trust) | Explorer’s Guide to Wildemount | Criminal Contact | Deception, Stealth |
Urban Bounty Hunter | Sword Coast Adventurer’s Guide | Ear to the Ground | Choose two from Deception, Insight, Persuasion, and Stealth |
Urchin | Player’s Handbook | City Secrets | Sleight of Hand, Stealth |
Urchin (Baldur’s Gate) | Baldur’s Gate: Descent into Avernus | City Secrets | Sleight of Hand, Stealth |
Uthgardt Tribe Member | Sword Coast Adventurer’s Guide | Uthgardt Heritage | Athletics, Survival |
Volstrucker Agent | Explorer’s Guide to Wildemount | Shadow Network | Deception, Stealth |
Waterdhavian Noble | Sword Coast Adventurer’s Guide | Kept in Style | History, Persuasion |
As you can see, if you have the books, there is a boatload of background options in DnD 5e. Most of these books are worth buying, I’d say. On average they’re available for about $20 which is good value considering what you get.
Can I Do a Custom Background?
Whether or not you’re allowed to create a custom background for your character depends if your DM wants you to or not, but it can certainly be a good idea if you can’t find a background that suits you.
The Player’s Handbook actually states that you should feel free to come up with an original background. Usually, it’s very straightforward. First, select two proficiencies, then borrow a trait from another background. Feel free to use that giant table above for this purpose!
However, there are some rules that you should follow:
- Replace a trait or make a new one (cooperate with your DM)
- Choose only up to 2 skill proficiencies
- Choose only up to 2 languages/tools
- Either “spend” 175 gold for gear or use another background’s gear
- Either come up with your own flaws, personality traits, and strengths or borrow from another background!
After you’ve done this, you’re going to need some gear. A good rule of thumb for this is using 175 gold since that’s usually what the gear from backgrounds is worth.
Just remember to anchor your character’s identity to its background. Provide flaws, strengths, and personality traits that have come about from the history of your character.
Do Backgrounds Affect Stats?
An important note is that backgrounds do not affect your stats. This is a common question that new players have because backgrounds go hand in hand with other things such as race in character creation, which do affect the stats of a character.
Of course, if you want to use homebrew rules which make backgrounds affect stats, that’s up to you, however, in the official rules of DnD, they don’t.
What Are the Best Backgrounds in 5e?
Backgrounds are, as we’ve talked about in this article, mostly used for flavor, and their impact on the balance of the game isn’t that big compared with other things such as class and race.
There really aren’t any backgrounds that are better than others, that would simply be unsustainable for a game like DnD. People would choose backgrounds based on power level instead of flavor, and that’s not what backgrounds are for in the first place.
There are backgrounds that are more commonly used with some character builds, however, for example, a Fighter with a Soldier background, or a Rogue with a Criminal background.
These backgrounds go very well with the mentioned classes, of course, but they aren’t stronger than any other combinations, really.
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